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Old Nov 27, 2006, 02:27 AM // 02:27   #1
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Default Bhavv's balanced HA build

http://gwshack.us/0ec8c

Hope the link works as its my first attempt at this. I think its a balanced build as it uses a full set of different characters, and also includes a primary assasin and ritualist for once (wow - big shock lol).

Let me know what you think, Im sure this would run sweet, plenty of damage and some decent holding capability.

I would have loved to have included a dervish too, but not enough space

And I REALLY would like to run this if I ever manage to get a group both willing and capable to play it.

Just noticed a big flaw - The cost of Xinraes weapon would make it difficult to run using an urn spiker, but the urn could be changed to mighty was vorizun instead for +20 energy. It would be better imo.

Last edited by bhavv; Nov 27, 2006 at 02:34 AM // 02:34..
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Old Nov 27, 2006, 04:09 AM // 04:09   #2
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Are you afraid of superior or major runes? Aside from that, it's not really clear if you're going for pressure, a spike or both.

Watch Yourself on the paragon would help with his energy a lot, and be a nice boost to defense. I'd put it in instead of Aria of Zeal.

The assassin could use an IAS if you plan on spiking, Burst of Aggression would be nice.

Words of Comfort would be a better choice than Healing Touch. It's a self heal and benifits the rest of the part.

Dismis Condition > Mend.

I don't really like the rit. The elite and weapons spells are OK, but the Cruel is pretty bad and the damage skills won't do much outside of a spike.

Also, you lack enchantment removal.
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Old Nov 27, 2006, 01:00 PM // 13:00   #3
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I don't like the Assassin combo: no DW... and Plam Strike, which is "meant to" skipping lead attack and your Assassin doesn't do it.
Runes?
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Old Nov 27, 2006, 05:16 PM // 17:16   #4
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I werent too sure about how to put rune info in, but its pretty straightforward. What I do is boost the main attribute up with a superior, if a second attriute is used then a major and +30 health mod, minors for any others.

The assasin build is the one I use in RA and it seriously owns, much more damage then warriors or thumpers (I dont use the shadow skills in RA though, critical eye + dash instead).

It can be used in 2 ways, the full combo where possible against a single foe, or Unsuspecting>palm>death blossom which combined with the ritualists 2nd and 3rd skills should kill a foe without healing. Although palm strike allows you to skip a lead attack, unsuspecting strike still does a lot of damage and your looking at a dead oppenent if you can pull all the 5 skills of.

I prefer mend condition over dismiss if it can be put onto both monks as its a shorter recharge, and doesnt require the target to be enchanted for the heal. When removing conditions of a heavy pressure team, its usually too expensive to cast an enchantment then dismiss, and a condition removal spam is required. Mend condition beats dismiss condition in this respect. IMO dissmiss condition is only to be used if a single monk is taking condition removal as it can be used on the caster too.

Last edited by bhavv; Nov 27, 2006 at 05:33 PM // 17:33..
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Old Nov 27, 2006, 05:57 PM // 17:57   #5
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You have two monks that will have channeling up non-stop and an ele with an attunement, that alone makes it worth it imo. Plus, it helps with self preservation if one monk dies or you split on a relic run - you can get cripple, deep wound or dazed off yourself and keep your party from crumbling. That's why most people have moved away from Mend in HA and GvG.

I guess it's just personal preference, but I think the self removal option Dismiss offers far outweighs the extra second on the recharge.
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Old Nov 27, 2006, 09:02 PM // 21:02   #6
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I would have to agree with dismiss conditions over mend, I prefer to run a prot monk, be doing divert a lot lately and dismiss is nice especially for getting cripple off my self. The extra one-second isnt a big deal. I ran divert hexes in a GvG last night and we ended up coming up against a condition pressure team, with preprotting for spikes and using dismiss conditions was more than enough, i think we only had one person die... our flag runner that got ganked in our base. And for the assassin, if you're gonne run palm strike without using it for it's purpose, skipping the lead attack, maybe a shove sin would be better, because you're still going to get the kd + falling spider combo. Or what I personally like is Temple Strike. If you get dazed on their prot monk, chances are, the heal monk doesnt have condition removal, you should have enough pressure with the SF ele to take him down. Temple strike is also nice, if you need to get a thumper off your monk, as it also blinds your target, it will give your monk a chance to heal and kite with out taking damage.
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Old Nov 27, 2006, 09:14 PM // 21:14   #7
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*Edit, sorry Guru double posted this.
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